Fun and Games

In Games, Music, proto drafts, Revision, Sanford Meisner, The Art of Peace, The Crab Walker on July 5, 2014 at 8:45 am

“Tighten your account’s security,” they write, and give you the easy-to-follow instructions for doing so. Enter your mobile phone number, instructions read at step three or four or five. Everyone owns a mobile phone, right?

Wrong. Not everyone. I don’t. But never mind. Those who want to pry, will. Whether what they’ll find will be worth their while: for them to know. Maybe prying is like the thrill of cheating on an exam. Setting up the cheat may take more time than studying but the thrill’s the thing. Forbidden. Fattening. Illegal. Immoral. Whatever. The thrill. The cheaper the better? I’m not so sure about that.

Lost. Snarled. Conflicted. Forget The Art of Peace? Not much evidence for it working anywhere. Revenge? Vindication? Salvation? Redemption? A hit of dopamine, natural or store-bought?

A girl walks away from a mess, after contributing her tiny share to it all. A useless gesture, an extra bit of clean-up for others to handle. She’s just stuck out her thumb for a ride. The writer has no idea what vehicle is approaching, and neither does the character. Obvious possibilities abound. Obvious isn’t all that interesting, unless it produces unexpected results. What’s the point, other than one more ride around the mulberry bush?

Mean streets. Mean streaks. Caring anyway, the odds be damned.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: